post interactive model notes:

March 20th, 2008

Filed under: CHAMELEON PROJECT — Tina @ 4:57 am

mostly when we enter gallery space our expression is quite blank. – how to probe expression in the first place? What causes a reaction? With the shoot – creating anxieties – creating spacial dynamic. – person walking forward from darkenss into frame. – sense of confrontation. sense of social responsibility. if someone says hello to you, you are sort of obliged to say hello back. creating collective awareness. how much control does the viewer have?

important – room for contemplation. most interaction is too active. slow discovery.

problems with making emotions into templates – they are so complex and leaky – anger mixes with sadness. What level of standardisation is appropriate? Models of emotion

aesthetic – the ultimate goal is to make the technology disappear, that the technology should be transparent and invisible to the user. In its perfect form, the technology should stand outside data content so that the user may be completely absorbed in the subject matter – interactions are natural and intuitive –

Marshall McLuhan called media ‘the extensions of man.’ – rooted in the language of the senses; it is what McLuhan called an “uttering [or] (outering) of all our senses at once”

issues of engagement: depends on how the spectator experiences the emotional dynamics between the characters – changes expression shift the narratives. speaking in first-person? addressing viewer – implicating viewer – creating a a palpable transformation in the viewer – a physiological change – proprioceptive awareness – emphasizing our corporeal rather than our intellectual engagements – challenge to the mind/body split by demonstrating that the process of “making sense” requires an irreducible collaboration between our thoughts and our senses.- Carnal Thoughts: Embodiment and Moving Image Culture (Paperback) by Vivian Sobchack (Author)

early biofeedback works –

creating an adaptive interactive model with plasticity – Helen writes : I’d like to steer you towards agile development techniques of interaction.That way the interactive system can be adaptive (we’d need to talk more about this – mentioned it to Chris at the interview and he was interested). It would be good to know what Ros and Rana think.

How the Body Shapes the MindBy Shaun GallagherOxford: Oxford University Press, 2005. pp. 284.

phantom limbs? gesture and language?
the explanation of schizophrenia, free will

danger of suffering a heart attack if overstimulated, dislodge us from our state of numbness and give us a new language

Touch: Sensuous Theory and Multisensory Media (Paperback)
by Laura U. Marks (Author)

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